Thursday, 26 November 2015

Oral Communication: Slam Poetry and Building Confidence

Imagine that you are sitting in a cafe with a delicious drink in front of you, surrounded by a group of people who are attentively listening to a speaker. This picture is what a typical poetry slam looks like.

Retrieved from http://www.inthesoil.on.ca/events/st-catharines-poetry-slam-showcase/


The top three words that I used to describe the experience of going to my first poetry slam were: community, appreciation, and comfortable. The community at the slam was a group of people who were united by a passion for thoughtful expression in the form of spoken poetry. As a poet myself, although I had never attended a slam before, I felt that I belonged to the community immediately since it was formed by what we do, not who we know. During the slam, everyone showed their appreciation for a poet and their poem by snapping their fingers during the performance. The appreciation was shown immediately, and was expressed when the poet said something was either cleverly worded, a thoughtful statement, or something that resonated with the listener. During every single poem performed that night, people were snapping their fingers. Both the physical and the emotional environments surrounding the slam were very comfortable. The cafe where we were sitting was a public space where anyone and everyone was invited that was also distanced from any academic evaluation, resulting in an accepting and safe environment.

Doing presentations or any form of public speaking is something that many people struggle with. If I were to introduce the idea of slam poetry into my classroom as a teacher, the many of my students would likely react negatively to the announcement, their groans echoing around the classroom while a couple students, perhaps part of the drama club, enthusiastically shout, "Yes!" I can understand why my students would feel nervous about doing slam poetry: first of all, it's poetry, which many students don't feel comfortable doing, and secondly, it's a performance, which many students don't feel comfortable doing.

Retrieved from http://www.hercampus.com/school/notre-dame/poetry-slam

Despite knowing how students may react when I announce the assignment, this is still something that I would love to do with a class, because I am confident that they will be thinking differently at the end once they have done their performances. Slam poetry, although a performance in front of people like a public speech or a debate, is very different from those sorts of performances. With a debate, you have to argue against someone else, and have your own stance challenged, and you can forget all of the research that you did earlier in the middle of the performance. With a speech, you stand in front of an audience that expects something from you, whether information or entertainment, and you might not have covered a point that they thought you should cover, or you told a joke that they didn't think was funny. These are two situations that are quite stressful. A poetry slam is different though, because there are no right or wrong answers. In fact, the poem that you present might be a question, not even an answer.

Retrieved from http://www.examiner.com/article/st-louis-jewel-legacy-books-and-cafe-dancing-art-and-poetry-slam


Getting your students over the initial hump of actually writing a poem and becoming comfortable performing it may be hard, but the end result is very rewarding. Grace Rubenstein writes about how students become better writers, gain confidence, and become more comfortable presenting, which can be expected. However, not only do students become better in language arts, they also became more motivated, improved their social skills, had better attendance at school, and even did better in subjects like math. 

So, how do we actually teach slam poetry in the classroom? Gai Jones has some great tips on how to prepare students for a performance, like making sure that they are prepared before hand, and to do breathing exercises before performing to reduce nervousness. She not only suggests preparing the students for the performance, but also teaching the audience how to appropriately respond as well. By far the most important thing is to let the students practice, practice, practice, and then practice some more. I would tell my students that their first few performances will not be marked at all, so that they understand that slam poetry is supposed to be a safe place where people can take risks and experiment. Students can also practice slamming outside of school at a public poetry slam.


Tuesday, 17 November 2015

Writing: NaNoWriMo in the Classroom

For some people, November means cool weather, making hot chocolate to drink in front of a warm fire and pulling out the scarves and mittens, but for others, it means staring at computer screen and tapping keys a lot. I'm one of the latter group of people, and we participate in the National Novel Writing Month (NaNoWriMo), which is a contest to write a 50,000 word novel in just a month. This year is my second time participating. I began doing NaNoWriMo as a personal challenge, but this is also a challenge that I hope to bring into my classroom as part of my language arts curriculum.


Retrieved from: http://www.steamboatbooks.com/event/nanowrimo-2015-national-novel-writing-month-kickoff-bud-werner-memorial-library


Inside the classroom, NaNoWriMo works quite similarly to Genius Hour where students are given time in class to work on a project of their own choosing, except that NaNoWriMo is a more focused project where students have to write a novel instead of choosing any type of project. Laura Bradley is one teacher who has her students participate in NaNoWriMo each year, and who has written extensively on both her personal blog and on Edutopia about her students' successes at completing their novels and about how to encourage and support them throughout the project. She has gotten great feedback from her students, such as:

"I looked forward to English class EVERY DAY. I always had new things to add to my novel so I would come in all happy even if my day started terrible. It always made me happy to walk into Mrs. Bradley's room and see her open up the laptop cart." - Michaella, 13
If you are not a novelist yourself, you may be confused about why a teacher would give up valuable class time for writing time. Perhaps you even agree with the idea that students should do creative writing since it is a good way to practice the writing skills required in the language arts curriculum with projects that interest them, but don't see why such a large project is necessary. When students participate in NaNoWriMo, they are learning far more than just how to properly use grammar and communicate an idea or theme. Writing a novel requires different skills that aren't as necessary in short stories and poetry, such as character development and subplots. Same as with short stories, the act of writing allows students to understand better what authors are doing in their novels, and so it helps improve their reading ability. Writing a novel also teaches students skills that aren't directly connected to language arts, such as organization, dedication, and persistence. A novel is a long project, and in order to successfully complete the project, students needs to use the planning skills that they have developed in other courses, or else their novel is likely going to become quite disorganized over the course of writing. Another wonderful thing about writing novels is how they tend to pull in elements from other subjects, causing writers to research topics ranging from history to science, making the project cross-curricular. Although writing a novel is quite difficult, Laura Bradley explains that "given a meaningful challenge, plus resources, support and lots of time to write, students will write with enthusiasm".


Miles Klee. (2013, Nov 1). Keep Calm and Write 50K [graphic]. Retrieved from http://www.dailydot.com/lol/weird-twitter-nanowrimo-openers/


The most important thing about a successful NaNoWriMo project is the transformation that happens in the student afterwards. Emily, Amanda, and Jacqueline are three girls who, because they participated in an after school writing program, gained confidence and the ability to speak up about important issues. The writing program and the supportive community formed around it encouraged skills that these girls may not have realized that they were capable of otherwise. The reason these girls developed these skills was because of the growth mindset that creative writing boosts. Michael Michalko writes about the Seven Tenets of Creative Thinking where he makes statements such as everyone is creative, creative writing requires hard work, and there is no single correct answer. When students believe these things, they will push past obstacles and create some amazing novels, and they will also carry this mindset with them into other areas of their life. 



Retrieved from: https://twitter.com/nanowrimoywp

The official NaNoWriMo organization supports student writers, and has a section of their website dedicated to them. On this website teachers can find lesson plans that directly link the NaNoWriMo project to the language arts curriculum and that give helpful suggestions for how to prepare students for the project. The organizers also realize that younger students do not have the same abilities as older ones, and so they have created word count guidelines for grades 1 through 12.

Tuesday, 27 October 2015

Reading: Graphic Novels and Pleasure Reading

The ability to read is one of the most important skills that students will learn while they are in school. This is a skill that they will rely on throughout their entire life, and if they do not master it, they will face a lot of difficulty. Teachers may use a variety of techniques to help the students learn how to read and understand what they are reading, but those techniques are meaningless if the students aren’t practicing reading.

So how do we as teachers make students practice reading? Can we force books into their hands and expect results? I think the majority of us understand that this is not effective at all, but sometimes it seems to be the only option with some students. There are so many students who don’t want to read, likely because they feel that they are not good at it and it’s too much hard work, then don’t practice reading in order to become good at it. It’s a vicious downward spiral of negativity.

As teachers, it’s our responsibility to break this cycle. We need to be aware of the ways that we are teaching our students how to read. Mary Beth Hurtz suggests that standardized testing is a hurdle that many teachers are placing in front of their students without realizing what they are doing. These standardized tests evaluate the third overall expectation of the curriculum, checking to see if the students can read fluently. These teachers are focusing so much on preparing their students for these tests, providing them with passages similar to those on the tests, that they are often wringing out any enjoyment from the act of reading. When the only examples that students are given of reading are boring passages that they are forced to read about topics that they really don’t care about, how can we blame them for not wanting to pick up a book?

Source: http://www.wiziq.com/teachblog/top-five-must-read-books-for-students/

So, we need to put away the practice passages and give our students some real books to read. Geoff Richman explains that we need to provide skill appropriate choices that covers a wide range of interests, from fantasy adventure to mystery to sports. So, if we place a whole bunch of novel from different genres in front of our students, we’ve solved the problem, right? Well… no. Even though a student may find a novel with a story that they’re sure that they will enjoy, and with language that they can understand, the size of the novel might be really intimidating for them. However, something with fewer words like a magazine or a graphic novel could be exactly what the student needs. There is a perception that these types of writing are a lesser form of writing, and that students may use them as a stepping stone but that they should still be striving towards the higher form of writing, the novel. I disagree.

Source: https://chasemagnett.wordpress.com/2013/03/19/comics-vs-graphic-novels-semantic-showdown/

Graphic novels may contain fewer words than a traditional novel, but they are still considered “novels”. Andrew Miller argues that graphic novels contain the same sorts of literary elements that traditional novels have, and that they build the same critical reading skills as traditional novels. In addition, teachers who value differentiated instruction will love graphic novels, especially since a lot of classic novels have a graphic novel adaptation. The teacher can assign either the graphic or traditional novel to students according to their skill level, and then still be able to have a class discussion on the same story.

 
Source: http://www.fenelonfalls.info/cartoon-anthologies-graphic-novels/

Graphic novels are great because they can get students interested in reading for pleasure. Teachers can also use them as an example of one type of literary text as opposed to an article in a magazine (first overall expectation of the curriculum). We can also contrast them with traditional novels to examine how the different stylistic elements affect how information and meaning is communicated (second overall expectation), use the pictures as cueing system to help students understand what is happening in the plot (third overall expectation), and afterwards ask the students to reflect on what parts of the graphic they found easy to understand, and which parts were confusing (fourth overall expectation). Every student should be given an opportunity to read graphic novels, including those who are skilled at reading traditional novels, since graphic novels are beneficial for everyone.  

                                

Wednesday, 7 October 2015

Media Studies: Video Games and Education



Retrieved from http://quotesgram.com/quotes-love-mind-games/
For a long time, many people saw video games as a frivolous activity that was a waste of time and that distracted young people from "more important things". Some people viewed video games so negatively that they even claimed that video games were rotting children's minds. I wonder how these people would react if they heard that there are several schools that allow students to play video games in the classroom. 

Tobias Staaby is a Norwegian high school teacher who uses games such as Skyrim, The Last of Us, and The Walking Dead to teach lessons about topics as varied as ethics and narrative structure. He demonstrates that video games can be just as good as, if not better, at teaching students to think critically about the world around them as novels. Unlike a novel, which typically presents a single perspective, video games have the ability to show multiple perspectives. Role playing games (RPGs) allow players to create their own characters and force them to make decisions during the game. These games have a high level of replay-ability that encourages players to make different characters who then make different decisions throughout the game. Video games can teach students about issues that they had never realized existed, as Staaby explains when he says that in The Walking Dead "[t]he choices that you make affect the outcome of the story, and since the game presents the students with ethical dilemmas they have never encountered before, it makes for much more meaningful and engaging discussions". The video below explains how video games are able to increase students' civic engagement by teaching them about an issue while also demonstrating what they can do to address the issue.




The vehicle of video games is not only beneficial for teaching about topics like ethics and politics, but is also a fantastic way to explore various types of media and teach media literacy. Teachers can show a portion of a game and ask students to identity the different forms of media that are present in the game. One game can contain written words, graphics, sounds, and spoken words all within the same scene. Students can also compare video games to movies and novels. They can do exercises such as making a chart of the similarities and differences between these various vehicles, noting which forms of media can be present in each vehicle. Terrell Heick explains that games can be useful for teaching concepts such as tone, using the example of comparing Limbo and Little Big Planet 2. Besides comparing the tone from two works that use the same type of media, teachers can further ask students to compare the tone from two works that use different types of media, like a novel and a video game. Similar to novels, many video games contain both story arcs and character development. Since video games contain both visual and auditory components, they can appeal to a wider range of learning preferences, making it easier for some students to identify the story arcs and understand how the characters change throughout the story. 


Here are some ideas of how to use video games to teach media literacy correlating to the Grade 8 specific expectations in the Ontario Curriculum for Language: 

  • "1.4 explain why different audiences (e.g., with respect to gender, age, culture, race, income level) might have different responses to a variety of media texts" (147). Teacher prompt: "Why might this game appeal to certain ages and not others? Why might this game be inappropriate for people under a certain age?" 
  • "1.5 demonstrate understanding that different media texts reflect different points of view and that some texts reflect multiple points of view" (148). Teacher prompt: "What are the various organizations that you encounter in the game, and how are they different from each other? Why do these two characters have different opinions on the main character's decision?" 
  • "2.1 explain how individual elements of various media forms combine to create, reinforce, and/or enhance meaning" (148). Teacher prompt: "How do the visual details in the game affect the tone of the game? How does the soundtrack enhance the game? How would this game feel different if it had a different soundtrack? How would the game be different if it had characters from other media replace the main character?" 


Retrieved from: http://wallbasehq.com/111957-minions-in-video-games/